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The Importance of Engineering

Teach your students about engineering with online engineering simulations.

Grades 3 - 5:

Grades 6 - 12:

Grades 9 - 12 (only):

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Science4Us

Grades K-2

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Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students. 

Easy to implement in the classroom.

It’s never too early to learn science!

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Grades 2-6

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Reflex

Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence.

Reflex helps all students succeed.

When they use Reflex, kids love math.

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Check out our other math and science products.
Grades K-2
science4us-logo
Science4Us
Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students. 
It’s never too early to learn science!
Easy to implement in the classroom.
Get your free 30-day trial
Grades 2-6
reflex-logo
Reflex
Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence. 
When they use Reflex, kids love math.
Reflex helps all students succeed.
Get your free 30-day trial

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With Gizmos, Kids Get It.

Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.

What are Gizmos?

Over 400 math and science Gizmos gives everyone something to graph, measure, and compare. Even predict and prove. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.

Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.

Meta-analysis of educational research identifies several instructional techniques that have a strong positive impact on student achievement. Math and science Gizmos bring these powerful and effective instructional techniques to the classroom.

Why Gizmos work

Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.

We are educators, just like you. We have that drive to be our very best each day and to make the next day even better. This continuous improvement is what ExploreLearning professional development is all about.

Professional Development

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Gizmos - for grades 3-12

With Gizmos, Kids Get It.

Over 400 math and science Gizmos gives everyone something to graph, measure, and compare. Even predict and prove. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are. 

What are Gizmos?

Meta-analysis of educational research identifies several instructional techniques that have a strong positive impact on student achievement. Math and science Gizmos bring these powerful and effective instructional techniques to the classroom. 

Why Gizmos work

We are educators, just like you. We have that drive to be our very best each day and to make the next day even better. This continuous improvement is what ExploreLearning professional development is all about.

Professional Development

Gizmos - for grades 3-12

Gizmos are online simulations that excite curiosity and invite interaction. With over 450 Gizmos in our library, students can dig deeper into subjects and really understand challenging math and science concepts. Extensive teaching resources that help make planning and teaching easy are included. With Gizmos, kids get it. 

With Gizmos, Kids Get It.

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About ExploreLearning

ExploreLearning was founded in 1999 by educators looking for new ways to inspire students and help them succeed. We make innovative math and science online solutions that are fun to use and really work. Gizmos®️, Reflex®️, and Science4Us®️ are used in classrooms in every state and over 50 countries worldwide. 

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Programmable Rover

View Programmable Rover Gizmo

With our Programmable Rover engineering simulation, students will program a rover to explore the surface of Mars. They will start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Students use their skills to program the rover to complete six challenging missions on Mars.

Free resources included.

Pendulum Clock Gizmo

With our Pendulum Clock engineering simulation, students will find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity.

Free resources included.

View Pendulum Clock Gizmo

Trebuchet Gizmo

With our Trebuchet Gizmo, students will design their own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far the projectile will go.

Free resources included.

View Trebuchet Gizmo

Crumple Zones Gizmo

With our Crumple Zones Gizmo, students will design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used.

Free resources included.

View Crumple Zones Gizmo

Genetic Engineering Gizmo

With our Genetic Engineering Gizmo, students will use genetic engineering techniques to create corn plants resistant to insect pests or tolerant of herbicides. They will identify useful genes from bacteria, insert the desired gene into a corn plant, and then compare the modified plant to a control plant in a lab setting.

Free resources included.

View Genetic Engineering Gizmo

GMOs and the Environment Gizmo

With our GMOs and the Environment Gizmo, students will explore how farmers can maximize yield while limiting ecosystem damage using genetically modified corn. They can choose the corn type to plant and the amount of herbicide and insecticide to use, then measure corn yields and monitor wildlife populations and diversity. Students can observe the long-term effects of pollutants on a nearby stream ecosystem.

Free resources included.

View GMOs and the Environment Gizmo

Feel the Heat Gizmo

With our Feel the Heat Gizmo, students will create their own hot and cold packs using various salts dissolved in water and different bag materials. They will learn about exothermic and endothermic processes and how energy is absorbed or released when bonds are broken and new bonds form.

Free resources included.

View Feel the Heat Gizmo