Teach your students about engineering with online engineering simulations.
Grades 3 - 5:
Grades 6 - 12:
Grades 9 - 12 (only):
Science4Us
Grades K-2
Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students.
Easy to implement in the classroom.
It’s never too early to learn science!
Grades 2-6
Reflex
Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence.
Reflex helps all students succeed.
When they use Reflex, kids love math.
Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.
Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.
Gizmos gives everyone something to visualize, manipulate, and explore. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.
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Over 400 math and science Gizmos gives everyone something to graph, measure, and compare. Even predict and prove. That's hundreds of opportunities where students don't just act like scientists and mathematicians. They are.
Meta-analysis of educational research identifies several instructional techniques that have a strong positive impact on student achievement. Math and science Gizmos bring these powerful and effective instructional techniques to the classroom.
We are educators, just like you. We have that drive to be our very best each day and to make the next day even better. This continuous improvement is what ExploreLearning professional development is all about.
Gizmos are online simulations that excite curiosity and invite interaction. With over 450 Gizmos in our library, students can dig deeper into subjects and really understand challenging math and science concepts. Extensive teaching resources that help make planning and teaching easy are included. With Gizmos, kids get it.
About ExploreLearning
ExploreLearning was founded in 1999 by educators looking for new ways to inspire students and help them succeed. We make innovative math and science online solutions that are fun to use and really work. Gizmos®️, Reflex®️, and Science4Us®️ are used in classrooms in every state and over 50 countries worldwide.
With our Programmable Rover engineering simulation, students will program a rover to explore the surface of Mars. They will start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Students use their skills to program the rover to complete six challenging missions on Mars.
With our Pendulum Clock engineering simulation, students will find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity.
With our Trebuchet Gizmo, students will design their own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far the projectile will go.
With our Crumple Zones Gizmo, students will design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used.
With our Genetic Engineering Gizmo, students will use genetic engineering techniques to create corn plants resistant to insect pests or tolerant of herbicides. They will identify useful genes from bacteria, insert the desired gene into a corn plant, and then compare the modified plant to a control plant in a lab setting.
With our GMOs and the Environment Gizmo, students will explore how farmers can maximize yield while limiting ecosystem damage using genetically modified corn. They can choose the corn type to plant and the amount of herbicide and insecticide to use, then measure corn yields and monitor wildlife populations and diversity. Students can observe the long-term effects of pollutants on a nearby stream ecosystem.
With our Feel the Heat Gizmo, students will create their own hot and cold packs using various salts dissolved in water and different bag materials. They will learn about exothermic and endothermic processes and how energy is absorbed or released when bonds are broken and new bonds form.