Test Your Luck

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Found a four leaf clover and feeling lucky? Put your class’s luck to the test with online probability simulations from ExploreLearning Gizmos.

 Check out these Gizmos math simulations that are as good as gold!
 

Grades 3-12

It's never too early to learn science.

(Grades K-2)

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Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with 1000s of online and offline activities that can be completed in as little as ten minutes, and teach students using videos, interaction, poems, songs, and digital notebooks.

Make fractions finally make sense.

Frax is adaptive and game-based, it uses the latest research-based instructional methods to create a better way to learn fractions. The fun challenges, personalized instruction, and motivating rewards help students build their skills and understanding of fractions.

(Grades 3-5)

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Get 30 days free access

Adaptive and individualized, Reflex is the most effective system for mastering basic math facts in addition, subtraction, multiplication and division. Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence.

When they use Reflex, kids love math.

(Grades 2-6)

Looking for different grade level solutions?

Check out our other math and science products.

About ExploreLearning

ExploreLearning was founded in 1999 by educators looking for new ways to inspire students and help them succeed. We make innovative math and science online solutions that are fun to use and really work. 
Gizmos®️, Reflex®️, Frax®️ and Science4Us®️ are used in classrooms in every state and over 50 countries worldwide. 

ExploreLearning® is a Charlottesville, VA based company that develops online solutions to improve student learning in math and science.

ABOUT US

© 2019 ExploreLearning. All rights reserved. Gizmo, Gizmos, Reflex, and Science4Us are registered trademarks of ExploreLearning.

LOCATION

110 Avon Street,
Charlottesville, VA 22902, USA

866-882-4141

CONNECT

© ExploreLearning. All rights reserved. Gizmo, Gizmos, Reflex, and Science4Us are registered trademarks of ExploreLearning.

Gizmos

Reflex

Frax

Science4Us

ExploreLearning

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Pick a duck, win a prize, and find the probabilities! Students will learn about probabilities and expected value in a fun way with this simulation that let’s them design a carnival game.

Lucky Duck

Lucky Duck Gizmo

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Step right up and spin for a chance to win! Students will spin the big wheel and record results on a frequency table or circle graph. They can even design their own wheel and a sign that describes the probabilities for their wheel.

Spin the Big Wheel

Spin the Big Wheel Gizmo

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Take a spin with this simulation! Get students to experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. They can select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin.

Probability Simulations

Probability Simulations Gizmo

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Learn about the luck of the draw! Have your students compare the theoretical and experimental probabilities of drawing colored marbles from a bag. They can then record results of successive draws to find the experimental probability.

Independent and Dependent Events

Independent and Dependent Events Gizmo

(Grades 3-12)

Get hands-on with math and science.

Gizmos are online math and science simulations that excite curiosity and invite interaction. With over 550 Gizmos in our library we help students dig deeper into subjects and really understand challenging concepts.

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