Inspiring students, helping them succeed, and having fun while learning are the goals of every educator.  Those goals don’t change even in times of uncertainty.

In this time of distance learning, 
ExploreLearning is here to support teachers and schools with online math and science solutions that engage and excite students. Our programs provide full access from school, home, or any place with an Internet connection. 

With extensive training resources to support teachers however you’re teaching, ExploreLearning can help your students have serious fun with math and science.  

Date: January 11, 2020

Time: 8:00AM - 4:00PM

Hattie Mae White Educational Support Center
4400 W. 18th St
Houston, TX 77092

Keynote Speaker

Name Here, Title Can Go Here
Short bio or description of presentation here...

↓ How to Register ↓

** Early Bird Registration Extended: Educators registering prior to December 6st will receive 10 additional raffle tickets to be used toward prizes at the conference! **

Madison Beatty, La Porte Community Schools - "Amazing. Students were able to ask and develop questions, collect data, and use their data to make conclusions. [Gizmos] are making some topics that are hard to understand easier!"

Kortnee Robbins, Bartholomew Consolidated Schools - "Reflex is by far the best math fact fluency program I've used. It's highly engaging, while still offering tremendous support. I love that it is individualized towards each student. My students have made tremendous progress towards their fact fluency."

Raman Pfaff, Ph.D.
Games surround us as we are growing up and help us to develop an intuitive understanding of so many

skills including seeking patterns, solving puzzles, strategic thinking, measurement, physics, evaluation of evidence, and mathematical probability. Many games that have existed for generations are still played today, while the digital revolution arrived and games evolved from Pong and Pac-Man to Pokemon, Angry Birds, and Fortnite. 

Fun is the only reason people play games, but skills are always being developed.

Since games spur learning and growth of practical skills, why haven’t there been more games in education? Oregon Trail was one of the first game/simulations used in education in the 70s. The student would learn science to avoid disease and deal with water flow, use technology available at the time for navigation, engineer their transportation, and use math to deal with limited resources. This was STEM education. In the early ‘90s, standards-based teaching became a focus, and STEM-based games faded from schools before making a comeback in the past 15 years.

In the next two decades advances in technology will be creating STEM careers that seem like science fiction. I’ll present examples of STEM education games and simulations available online that will help the next generation of students be ready for those jobs, and all the others we can’t yet imagine.

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Gizmos aligns with Indiana state standards, ILEARN, and NGSS

About ExploreLearning

ExploreLearning was founded in 1999 by educators looking for new ways to inspire students and help them succeed. We make innovative math and science online solutions that are fun to use and really work. Gizmos®️, Reflex®️, and Science4Us®️ are used in classrooms in every state and over 50 countries worldwide. 

Gizmos are online simulations that excite curiosity and invite interaction. We’ve got over 400 Gizmos in our library covering topics and concepts in math and science for grades 3-12. Gizmos help students dig deeper into subjects and really understand challenging concepts.

Get hands-on with math and science.

(Grades 3-12)

Adaptive and individualized, Reflex is the most effective system for mastering basic math facts in addition, subtraction, multiplication and division.

Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence. And educators and parents love the powerful reporting that allows them to monitor progress and celebrate success.

When they use Reflex, kids love math.

(Grades 2-6)

Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students. The sessions have 1000’s of online and offline activities that can be completed in as little as ten minutes, and teach students using videos, interaction, poems, songs, and digital notebooks.

It’s never too early to learn science!

(Grades K-2)

Learn More About All ExploreLearning Products

Innovative Math and Science Online Solutions

With alignments to the Indiana state standards, Gizmos help students prepare and succeed on the end-of-year summative assessments. Gizmos also help teachers and students move beyond multiple-choice questions to more fully assess student thinking and understanding. The Next Generation Science Standards (NGSS) focus on conceptual understanding, and so do Gizmos. 

Indiana Teachers Love ExploreLearning

Plus, look for more info in your INconnectED virtual goodie bag!

Indiana Connected Educators Conference Live    July 20-24, 2020

Jason Fritz, Area Director

Chris Johnson, Area Director

Contact Jason and Chris

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